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- > > > idea what techniques are used and whether there is any DSP code in
- > > > the wolf engine.
- > >
- > > Well it doesn't use the DSP as it works on all Ataris including ST.
- >
- > It's of course very easy to make the program realize what machine it's on
- > and only use the DSP if it's available. I can't imagine the program is
- > using ST low on the Falcon.
-
- I don't know but it wouldn't suprise me... and using the DSP needs some
- moer work. Maybe he will do it, but the goal is to first get it running
- on all ataris.
-
- > 'wc -l *.ASM' indicates that Wolf3D has over 3000 lines of 80x86 assembly
- > (including comments) and I'd be surprised if those haven't been converted
- > to m68k assembly rather than C code. For an engine as simple as Wolf3D,
- > the time for texture mapping is probably very dominant.
-
- I didn't know that.
-
- //Magnus Kollberg
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-